Answer by Daniel Brauer
It took a fair bit of research, but in the end it was pretty easy. Hopefully this serves as a reasonable example of how to interact with Android's Java environment from within Unity. using UnityEngine;...
View ArticleAnswer by HarleysZoonBox
unity gives us most of the basic resolutions and there is no problem for me when i use Screen.width or height i check them against variables and adjust accordingly no java needed... just use stored...
View ArticleAnswer by ViicEsquivel
My C# solution float inch = Mathf.Sqrt((Screen.width * Screen.width) + (Screen.height * Screen.height)); inch = inch/Screen.dpi;
View ArticleAnswer by Daniel-Brauer
It took a fair bit of research, but in the end it was pretty easy. Hopefully this serves as a reasonable example of how to interact with Android's Java environment from within Unity. using UnityEngine;...
View ArticleAnswer by HarleysZoonBox
unity gives us most of the basic resolutions and there is no problem for me when i use Screen.width or height i check them against variables and adjust accordingly no java needed... just use stored...
View ArticleAnswer by ViicEsquivel
My C# solution float inch = Mathf.Sqrt((Screen.width * Screen.width) + (Screen.height * Screen.height)); inch = inch/Screen.dpi;
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